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Ultimate unwrap 3d pro crack4/12/2023 When a game engine renders a scene it uses Texture filtering to smoothly render the texture, in a process called downsampling. The used areas are often called UV shells, and the blank areas are often called gutters. When a game model uses a single texture sheet ( Texture atlas) the image will have areas that are used for the textures and blank areas between them. That Theanine Is talking about is Edge padding
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